Robotics in education [electronic resource] : methods and applications for teaching and learning / edited by Wilfried Lepuschitz ... [et al.].
- 作者: International Conference on Robotics in Education (9th : 2018 : Qawra, Malta)
- 其他作者:
- 其他題名:
- Advances in intelligent systems and computing ;
- 出版: Cham : Springer International Publishing :Imprint: Springer 2019.
- 叢書名: Advances in intelligent systems and computing,v.829
- 主題: Robotics--Study and teaching--Congresses. , Educational technology--Congresses. , Computational Intelligence. , Robotics and Automation. , Artificial Intelligence.
- ISBN: 9783319970851 (electronic bk.) 、 9783319970844 (paper)
- URL:
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- 系統號: 000274268 | 機讀編目格式
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This proceedings volume comprises the latest achievements in research and development in educational robotics presented at the 9th International Conference on Robotics in Education (RiE) held in Qawra, St. Paul's Bay, Malta, during April 18-20, 2018. Researchers and educators will find valuable methodologies and tools for robotics in education that encourage learning in the fields of science, technology, engineering, arts and mathematics (STEAM) through the design, creation and programming of tangible artifacts for creating personally meaningful objects and addressing real-world societal needs. This also involves the introduction of technologies ranging from robotics platforms to programming environments and languages. Extensive evaluation results are presented that highlight the impact of robotics on the students’ interests and competence development. The presented approaches cover the whole educative range from elementary school to the university level in both formal as well as informal settings.
摘要註
This proceedings volume comprises the latest achievements in research and development in educational robotics presented at the 9th International Conference on Robotics in Education (RiE) held in Qawra, St. Paul's Bay, Malta, during April 18-20, 2018. Researchers and educators will find valuable methodologies and tools for robotics in education that encourage learning in the fields of science, technology, engineering, arts and mathematics (STEAM) through the design, creation and programming of tangible artifacts for creating personally meaningful objects and addressing real-world societal needs. This also involves the introduction of technologies ranging from robotics platforms to programming environments and languages. Extensive evaluation results are presented that highlight the impact of robotics on the students' interests and competence development. The presented approaches cover the whole educative range from elementary school to the university level in both formal as well as informal settings.